AI
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Artificial intelligence; in game development, this
can apply to individual actors (cars, soldiers, non-player characters, etc.)
or to a computer-controlled opponent.
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Alpha
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The stage in a game's development where every feature
is represented (often with placeholder content).
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Balancing
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Tuning game factors so that the proper difficulty
is experienced by the player.
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Beta
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The stage in a game's development where every feature
and piece of content has been implemented.
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Build
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An iteration of the game program and its associated
data files.
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Cinematic
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A movie within a game; these come in pre-rendered
and in-engine varieties.
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HR
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Human resources, the people who handle all the paperwork
associated with having employees.
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IT
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Information technology, the people who take
care of all the equipment infrastructure for a studio.
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Localization
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The process of translating all the text and voice
elements of a game into another language.
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Milestone
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A defined stage in a game's development. Usually,
milestones include a set number of features/content, also known as a deliverable.
Milestones are very important for independent developers, as their
contract with the publisher generally ties payments to the milestone schedule.
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Modding
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Creating "user modifications", which can range from
new content for an existing game to so-called "total conversion" mods that
change the game significantly.
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QA
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Quality assurance, the department responsible for
testing a game in development and identifying any bugs in the software.
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PR
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Public relations, the people who represent the studio
to the outside world.
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Rendering
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The process of converting game data into the images
that appear on the screen.
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Scripting
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Placing actors, triggers, and objects within a game
space and defining how these may play into various types of events. Scripting
is usually done in a simplified programming language.
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Texture
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A 2D color map that is applied to a 2D or 3D surface.
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UI
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User interface
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